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To show off the capabilities of their machines, Caterpillar created this massive real-life Pac-Man game using 4-foot deep trenches and remote controlled construction equipment.

Giant Pac-Man maze created with Caterpillar construction equipment

Bandai Namco Entertainment America Inc. teamed up with Caterpillar Inc. to create this massive real-life Pac-Man game. Caterpillar used their own equipment of course, to dig four-foot -eep trenches to create a massive 29,296 square foot Pac-Man maze. Professional gamers and construction workers were recruited to remote control the equipment through the game maze.

The project required moving 5,300 tons of earth to create the 162 by 180 foot maze. Power pellets were represented by part boxes, giant gift cards, etc. To design the maze, the original Pac-Man gameboard schematic was loaded into the Cat GRADE with 3D system on the 336 Next Gen excavator, eliminating the need for stakes and grade checkers and saving time in the construction. It took only 70 labor hours to complete the entire project.

The final maze represented a 19,040% scale of the original game. Players guided the Caterpillar equipment through the mazes using line-of-sight remove control systems while dodging 5 1/2-foot versions of the Pac-Man Ghosts. The players who drove the skid steers through the game included:

PAC-MAN™ – Played by Jim Kosner of JIMAX Landscaping & Demolition, Peoria, Ill.

BLINKY – Played by Joey Stone, NASCAR/Richard Childress Racing (RCR) eSports driver of the #8 Virtual Cat car.

INKY – Played by Alfonso Farjardo of Horsepower Site Services, Charlotte, N.C., a Caterpillar Global Operator Challenge regional finalist.

PINKY – Played by BLITZ, social media influencer, YouTube gaming content creator, and civil engineer.

CLYDE – Played by Tom Gardocki, The Dirt Ninja, social media influencer, professional heavy equipment operator in landscaping and construction.

Caterpillar didn’t stop with just the maze.

“As a unique surprise at the end, we wanted to pay homage to the original game, in a way only Caterpillar could. Due to available memory at the time, level 256 experiences an integer overflow, and the right side of the board can’t be rendered. We have duplicated the original screen’s look of level 256 with our real-life Pac-Man game, using four Cat dozers to create the effect.”

J. Archie Lyons, creative director, Caterpillar

Check out the video and still image of the event in the gallery below.

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