
The dark fantasy vampire RPG The Blood of Dawnwalker has stormed out of the gate, claiming the #1 spot on Steam’s weekly PC sales chart and outpacing a slate of heavy hitters in its launch window. As first highlighted in recent sales rankings, the game edged out Capcom’s Onimusha: Way of the Sword and the much‑hyped Wardogs, turning Polish startup Rebel Wolves’ very first release into one of the most talked‑about PC launches of 2026.
The Blood of Dawnwalker is pitched as a dark fantasy open-world action RPG where the rhythm of the day–night cycle has real mechanical weight on how battles and exploration play out. Players step into the role of Coen, a human swordsman by day and a newly turned Dawnwalker by night, forced to juggle cursed vampiric abilities with shrinking humanity while racing to rescue his family within an in‑game 30‑day deadline. The story unfolds across a plague‑scarred vision of 14th‑century Europe, with the Black Death and brutal wars serving as cover for vampire lords and other creatures of the night to seize control of the continent.
Rebel Wolves, the Warsaw-based studio behind the game, was founded in 2022 by former CD Projekt Red leads including The Witcher 3 director Konrad Tomaszkiewicz and art director Bartłomiej Gaweł. The team also includes veterans from across the Witcher trilogy and Cyberpunk 2077, and set out from the start to build a new AAA dark‑fantasy saga in Unreal Engine 5 for PC and current‑gen consoles. NetEase holds a minority stake in Rebel Wolves, but the studio retains creative control and ownership of the Dawnwalker IP while positioning this game as the opening chapter in a planned series. That pedigree shows in the design philosophy: sprawling questlines, morally sticky choices, and a protagonist wrestling with literal and metaphorical monstrosity.
On PC, The Blood of Dawnwalker unlocked on Steam on September 2, 2026, with PlayStation 5 and Xbox Series X|S versions following on September 3 as part of a coordinated global launch. Bandai Namco and Rebel Wolves had flagged that release date months in advance, sharing story trailers and previews that emphasized the game’s narrative focus and brutal melee combat. Within three days of launch the game had reportedly sold around one million copies worldwide, with SteamDB tracking a concurrent‑player peak of 64,438 users on Valve’s platform in the first weekend. Review aggregators list the RPG in the “generally favorable” range, with a Metascore in the low‑80s and matching strong user sentiment on PC. On Steam, the store page currently shows the title as “Unsupported” on Steam Deck, signaling that Valve’s handheld still needs official optimization before fans can comfortably take Coen’s cursed journey on the go.
Despite being a debut project, Rebel Wolves has priced The Blood of Dawnwalker squarely in big-budget territory at $70, promising roughly 15–30 hours to see the main story through, or closer to 50 hours for completionists willing to chase every contract, side quest, and secret. That scope puts it in line with the team’s past work on sprawling RPGs, but the ticking‑clock structure and tighter, more reactive regions give it a different tempo than the studio’s Witcher-era output. The result is an RPG that wants to be replayed, with different choices and alliances shifting the balance of power between human factions and the vampire aristocracy.
On last week’s Steam weekly sales chart, Dawnwalker landed in the top spot ahead of Onimusha: Way of the Sword at #2 and Wardogs at #3, the latter managing its podium finish on pre‑orders alone. Just behind were Bodycam at #4 and surprise hit How to Fish at #5, followed by sports sim NBA 2K27 and horror tie‑in Halloween: The Game as they jockeyed for mid‑table momentum. Rounding out the top ten were Star Wars Zero Company, recent favorite Crimson Desert, and ever‑green Red Dead Redemption 2, which continues to chart years after release. It’s a snapshot of a PC market where big-budget RPGs, licensed horror, and long‑tail open worlds are all competing for the same time and wallet share—and Dawnwalker has, at least for this week, come out on top.
The strong PC launch caps a four‑plus‑year development cycle for Rebel Wolves, which announced the project back in 2024 and spent the ensuing years quietly building out its vampire saga. For players who grew up on The Witcher 3, The Blood of Dawnwalker hits familiar notes—grimy medieval streets, political scheming, and monster hunting—but filters them through a new mythos where vampire society and real-world history collide. Given Rebel Wolves’ stated intent to turn The Blood of Dawnwalker into the foundation for a multi‑game saga, this early Steam dominance suggests Coen’s cursed bloodline is likely to haunt PC and console libraries for years to come.








