
World of Warcraft: Forever has introduced a level 60 weekly quest that can pay out as much as 100 gold, but the reward structure is already stirring backlash from players who hoped the classic-minded MMO would avoid mandatory-feeling routines. The quest, In Demand – Ancient Elven Curiosities, is available from Pix Xizzix in Booty Bay and has appeared during both weekly resets so far. The new weekly gold opportunity comes as Blizzard continues adjusting Forever’s deliberately tight economy.
The task currently sends max-level characters through all three wings of Dire Maul. Players must collect a Felvine Seed from Alzzin the Wildshaper, an Ancient Memento from Prince Tortheldrin, and an Earthstone Diamond Pinky Ring from King Gordok before returning to Booty Bay. The quest database lists those objectives directly, making this less a quick errand than a full dungeon circuit.
Completion awards an Undermine Satchel containing additional materials and one vendor treasure selected at random. That item may be worth 10 gold, 20 gold, 40 gold, or 100 gold, so the headline payout is not guaranteed. The quest is restricted to level 60 characters and resets weekly; with only two resets observed, the destination could still rotate to another high-level dungeon later.
The controversy is less about adding gold than about tying it to a calendar. Players have complained that a recurring weekly obligation risks importing the “chores” mentality associated with later World of Warcraft expansions, where daily and weekly checklists became a major part of endgame progression. One Blizzard forum discussion framed the concern bluntly, with players objecting to being pressured to reach the level cap or log in every week to avoid falling behind financially.
There is a practical reason Blizzard might be experimenting with this format. Forever has already made several economy changes, including disabling experience-to-gold conversion and increasing gold from higher-level quests. A predictable weekly payout could give ordinary players a modest way to cover expenses without competing directly against automated characters flooding the auction house with gathered materials. The game’s anti-bot efforts have also included action against gold buyers and sellers, suggesting that gold generation is an active design problem rather than a cosmetic one.
The unresolved question is whether the quest remains a harmless bonus or becomes an expected part of a player’s weekly routine. A random payout limits its reliability, while the Dire Maul requirement gives groups a reason to revisit older content. But if Forever’s appeal lies in letting players set their own pace, even an optional 100-gold carrot can feel like a designer-built appointment. For now, Blizzard has not indicated whether In Demand – Ancient Elven Curiosities is permanent, part of a rotating dungeon system, or an early test of how much structured income the new economy can support.








